September 22, 2018, 05:19:08 AM

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Messages - Xavier

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Player's Lounge / Re: New Battletech by HBS....
« on: June 01, 2018, 05:24:50 PM »
Unclear...last I had heard some were working on organizing data but no one has come to me with anything to import, so I don't know what sort of interest still exists.

You might want to join the NBT Discord channel where the discussions (such as they are) are happening:

Player's Lounge / Re: New Battletech by HBS....
« on: May 07, 2018, 06:52:00 PM »
Well, what Helbrecht said...

Player's Lounge / Re: New Battletech by HBS....
« on: May 06, 2018, 01:31:51 PM »
Anyone willing to do the testing and report back here, would be great.

Player's Lounge / Re: New Battletech by HBS....
« on: April 28, 2018, 01:29:50 PM »
We are looking into it, yes, but there are no solid plans as yet.

Website & Forum Support / Temporary Forum Registration Change
« on: January 25, 2018, 12:19:07 AM »
I've disabled self-activation for new accounts as we seem to have attracted the attention of Russian spam accounts today. This will continue until the flood abates.

In the meantime, all new accounts will need to go through admin approval for activation.

Will advise when things are back to normal.

That is a funny-looking roast-beef sandwich....

BattleTech/Mechwarrior Role-Play / Re: JarnFolk Landfall
« on: October 29, 2017, 10:21:23 PM »
Yes, Trondheim was a tear-jerker, well phrased too.

BattleTech/Mechwarrior Role-Play / Re: Jarnfolk host the DC ambassador
« on: October 27, 2017, 08:04:37 PM »
[all political levels of Liao and Tortuga should be at +5]

That is at my discretion.

How are the returns generated?

NBT-Classic General / Re: Does any one have a old clinet.
« on: October 16, 2017, 07:10:58 PM »
Define "old"

There is already the Planets, the Dropships and the Jumpships pages, under Faction Tools. I've had requests to expand the Planets page to include additional information, so that's where it would likely end up.

Player's Lounge / Re: C-XF (CGB) To Exit the League
« on: September 21, 2017, 06:12:17 PM »
Sad to see you guys go, but I fully understand and as always, real-life comes first. Anything we can do to help, just let us know!

Player's Lounge / Re: It's Begun
« on: September 14, 2017, 08:59:34 PM »
yup, thanks -- come on back anytime. :)

NBT Official Announcements / Re: NBT-MWO Launch Update
« on: August 29, 2017, 08:05:31 PM »
(Copy of post just made in Discord)

Tomorrow evening (Wednesday, 9PM EDT, 0200 UTC Thursday) I will do a stream demonstrating how to use the automation (what of it there currently is to use). This stream will be on the NBT Twitch channel and voice comms will be here in Discord. This session will also serve as a pre-launch group Q&A for the league. The stream will be available on the Twitch channel after the session for those who missed it live, and I will also save it and upload it to Youtube as well.

We still have two large factions to finish their setup. If they are reasonably close enough at the time, we will go ahead and let slip the dogs of war after this session.

Thank you all again for your patience and understanding -- we are almost there!

NBT Official Announcements / NBT-MWO Launch Update
« on: August 28, 2017, 08:31:44 AM »
First, thank you all for your interest in NBT, and for your considerable patience! NBT is not just a website and league automation, it's (primarily, and first and foremost) a community of like-minded teams and individuals who have come together for the common goal of having fun playing the game in a competitive, role-play-based environment -- and it looks like we have a really good group again this time!

We are close to being able to start live fire. A couple of factions are finishing their setup, and once they are done, we'll be ready.

What will happen?

Factions will be turned loose from the setup sandbox and will have full freedom to move about the galaxy. This includes launching raids, one or two of which typically will be required in order to be able to launch assaults. Factions should also be able to place orders for resources, including mechs, dropships, industry upgrades, and (for those who manufacture them) jumpships.

At this point, the NBT automation is still under development; we literally are laying down the tracks in front of the rolling train, and as such, hiccups are expected. We do not anticipate any catastrophic failures, but as with any software system, once it is in the hands of actual users, the unanticipated does happen. Therefore we ask that you bear with us for the first few days while issues are resolved, and treat the first week or two of activity as a "soft launch" or "beta" period.

Note that if something does happen that wipes out the entire database, we will have a snapshot from the launch point and can always return to that, so no one's setup data would be lost.

When will this happen?

Sometime this week (it's looking like Wednesday), we will set everyone active and you can begin moving things around and launching attacks.

Once we have an actual, specific day and time, another brief announcement will be made containing that update. If you are not already, you may want to lurk in the NBT Discord channel ( to get the latest as it happens.

You said (or the rules said) "Feature X" was included, but I don't see it. What gives?

As mentioned, the automation is being constructed as we speak and work will continue to bring up all systems discussed in the ruleset. However, rather than force everyone to wait a few more weeks before we start, we have decided to strike a balance between having the "complete" system in place, and having a league with no functionality. The automation systems and interfaces that will be online when activity begins are deemed the basics necessary for league launch. In general, given the typical pace of play in NBT, many or most of these "missing" systems are not critical at launch and would be in place by the time they are actually needed.

At launch, everyone will be provided with a list of items mentioned in the rules that are not present yet, and a general estimate for when they would become available. In some cases, "manual" methods will be substituted temporarily for the automated systems (for instance, Clan Trials and mercenary hiring); for others, the systems or features simply will not be available until they are rolled out in the automation (for instance, spies).

Thank you all again for your patience, we're nearly there!

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